Original work / Playable builds02 projects

Games

Original game development shaped by experimentation, responsive systems, and the fun of building the thing yourself.

01Python / Ursina / Windows

Roadside Horde Shooter

A work-in-progress wave-based FPS with two playable levels, six enemy types, three weapons, and a portable Windows release.

Roadside Horde Shooter is an original first-person survival game built with Python and Ursina. Its wave director alternates escalating attacks with rest windows, then changes the pressure through elite-wave modifiers.

The current public build includes an urban street and an open field. Players can move between a rifle, shotgun, and heavy weapon while managing ammunition, reloads, health, kills, and increasingly varied enemies.

  • Six enemy roles, including chargers and summoners
  • Hitmarkers, streak feedback, flinch, and knockback
  • Cheat-code access to the second level
  • Standalone 64-bit Windows executable
09HaloScript / Halo 3 MCC / Modding

Halo 3 Flood Survival Prototype

An archived source scaffold for a cooperative, Zombies-inspired Halo 3 MCC mode built around five escalating Flood waves.

Halo 3 Flood Survival Prototype explores a compact cooperative wave-survival loop inside an existing Halo 3 campaign combat space. Its first-pass design calls for five Flood waves, a 20-second preparation period, short breaks between rounds, a shared supply reward after each clear, and victory after the fifth wave.

The repository includes the HaloScript wave controller, an editable balance table, a planned Floodgate spawn-hill arena, Sapien setup instructions, and a PowerShell source-package validator. It contains only original code and documentation; players must provide their own licensed Halo 3 MCC installation and Halo 3 Mod Tools.

Development stopped before the required Sapien encounter placement, pathfinding, in-engine playtest, and distributable map were completed. The project is published as an MIT-licensed handoff package for another modder to study, adapt, or continue.

  • Five-wave HaloScript controller scaffold
  • Documented enemy counts, rewards, and wave timing
  • Floodgate arena plan and detailed Sapien checklist
  • Source validator and clear continuation milestones
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